Quench
Transmutation
Level: Drd 3
Components: V, S, DF
Casting
Time: 1 standard
action
Range: Medium (100 ft. + 10 ft./level)
Area or
Target: One 20-ft.
cube/level (S) or one fire-based magic item
Duration: Instantaneous
Saving
Throw: None or Will
negates (object)
Spell
Resistance: No or
Yes (object)
Quench is often used to put out forest fires
and other conflagrations. It extinguishes all nonmagical
fires in its area. The spell also dispels any fire spells in its area, though
you must succeed on a dispel check (1d20 +1 per caster level, maximum +15)
against each spell to dispel it. The DC to dispel such spells is 11 + the
caster level of the fire spell.
Each
elemental (fire) creature within the area of a quench spell takes 1d6
points of damage per caster level (maximum 15d6, no save allowed).
Alternatively,
you can target the spell on a single magic item that creates or controls flame.
The item loses all its fire-based magical abilities for 1d4 hours unless it
succeeds on a Will save. (Artifacts are immune to this effect.)